Santi Montali
Demo Reel
Sound Design
This video compilation features gameplay and cinematic footage from different video games, with all the sound redesigned from scratch.
wwise + unreal engine
Implementation
Walkthrough of my implementation of Wwise into Unreal Engine. This is a custom project that I've made building almost all functionality from scratch.
About me
Me taking a selfie at Iguazú park.
Hi there! I’m Santi, a sound designer and music composer for film and videogames from Argentina. I’m passionate about creating immersive experiences for media-enthusiasts to get lost into abstract and conceptual realities.
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I started making bleeps and bloops on computer software when I was 15 years old but I've always been around music and instruments. When I figured my way around FL Studio I started making weird sounds and immersive sonic experiences which I called music. Latter I realized the lack of structure and cohesive musical elements were ruining my self-esteem, which triggered my desire to learn more and more about everything sound/music-wise.
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Currently I’m a student of Music Composition with Electroacoustic Mediums, which has given me a unique perspective on sound design (timbre) and composition. In the meantime I work on freelance projects, submit music to contests, make sound redesigns and experiment with game engines and middlewares over game prototypes.
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When I’m not working on sound design or music, you can find me playing video games, eating bread and petting my cat.
Sound Design projects
Demo Reel
ARCANE - SOUND REDESIGN
HOLLOW KNIGHT - MUSIC RESCORE
Music
Compilation of music tracks I've made for different projects, from audivisuals and games to contests and interactive webs.