Santi Montali
Audio implementation
Technical Sound Design
This video (1/2) explains the essential audio systems developed for Hannah, a game by the studio Spaceboy77 in which I worked on as a Technical Sound Designer, Audio Programmer and Music Composer.
Demo Reel
Sound Design
This video compilation features gameplay and cinematic footage from different video games, with all the sound redesigned from scratch.
wwise + unreal engine
Implementation
Walkthrough of my implementation of Wwise into Unreal Engine. This is a custom project that I've made building almost all functionality from scratch.
About me
Me taking a selfie at Iguazú park.
Hi there! I’m Santi, a sound designer and music composer for film and videogames from Argentina. I’m passionate about creating immersive experiences for media-enthusiasts to get lost into abstract and conceptual realities.
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I started making bleeps and bloops on computer software when I was 15 years old but I've always been around music and instruments. When I figured my way around FL Studio I started making weird sounds and immersive sonic experiences which I called music. Latter I realized the lack of structure and cohesive musical elements were ruining my self-esteem, which triggered my desire to learn more and more about everything sound/music-wise.
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I’ve studied Electroacoustic Music Composition which has given me a unique perspective on sound design (timbre) and composition. I work as a freelancer, both as a sound designer and music composer.
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When I’m not working on sound design or music, you can find me playing video games, eating bread and petting my cat.
Sound Design projects
Demo Reel
ARCANE - SOUND REDESIGN
HOLLOW KNIGHT - MUSIC RESCORE
Music
Compilation of music tracks I've made for different projects, from audivisuals and games to contests and interactive webs.